Animations for Main Player:
-Animation Sequence [5262]
-Sound for Emotes [137]
The base skeletal mesh used is the Cloaked Assassin NPC.
If you need to retarget the animations ...
Animations for Main Player:
-Animation Sequence [5262]
-Sound for Emotes [137]
The base skeletal mesh used is the Cloaked Assassin NPC.
If you need to retarget the animations to a different character, use a Retargeter located in the Skeletal Mesh (SKM) folder, or alternatively export the animation and re-import it while matching your mesh’s skeleton.
Created Physics Assets, Control and IK Rig.
⚠️ Note: Some animation files may appear empty. These are not errors — they belong to Aim Offset or Animation Montages, which are not yet supported as standalone animation assets in UEFN.
Credits t…
Installation Instructions
Unzip
-Copy/Paste to root Folder of your Project
-Resave All
-Validate