a small part of my unit
Includes:
Cascade Converts:
- P_Geode_01_BaseTrail_Converted
- P_Geode_01_TopTrail_Converted
- P_Geode_1_SmallChunks_Falling_Converted
- P_Geode_1_Vent...
a small part of my unit
Includes:
Cascade Converts:
- P_Geode_01_BaseTrail_Converted
- P_Geode_01_TopTrail_Converted
- P_Geode_1_SmallChunks_Falling_Converted
- P_Geode_1_Vents_Smoke_Converted
- P_Geode_2_GroundImpact_Converted
- P_Geode_2_Segment_Trail_Converted
- P_Geode_2_Separation_Converted
- P_Geode_2_Tip_Converted
- P_Geode_2_TipLrg_Alien_Converted
- P_Geode_2_TipLrg_Converted
- P_Geode_2_TipMed_Converted
-P_Geode_AlienFlare_Converted
-P_Geode_Crack_Center_Spawn_Converted
-P_Geode_Crack_Enter_Telegraph_Converted
-P_Geode_Crack_Exit_Telegraph_Converted
- P_Geode_CrackEnter_Medium_Conve…
Installation Instructions
1. Download EvePort BlastOff.zip
2. Extract "EvePort" Folder to your project's Content folder
3. In UEFN, right click the folder and press Resave All
4. If any validation problems arise, just run Fix-up