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Chapter 3 Season 4 Landscape Materials + Heightmaps Inaccuracy List: - No RVT - Potential LandscapeGrassType changes between 22.40 and 31.40 (fixes are applied for beach and ocean foliage dw)
1. Unzip "Landscape_v22_40.zip". 2. Drag the "LandscapeMaterials" folder to your project content folder in File Explorer, or, if you unzipped there, drag "AdditionalResources" to a different location. 3. In Landscape mode, click new -> import, and import the main island heightmap from "additional resources" 4. Assign "M_Artemis_Common_Inst" as your material. 5. Assign the correct Layer-Weight textures to their corresponding slots in the Landscape tab. 6. Set world partition grid size to 1, and your landscape scale to 128, 128, 100. 7. Build the landscape. 8. Key Materials - Using Highlight colors in "v22.40 Material Key.png" Red - M_Artemis_Tropical_Daisy_Inst White - M_Artemis_Mountains_Inst Blue - M_Artemis_Mountains_Chrome_Inst Green - M_Artemis_Tropical_Inst Orange - M_Artemis_Desert_Inst Pink - M_Artemis_Frontier_Inst Purple - M_Artemis_Frontier_Chrome_Inst 9. (OPTIONAL) The material is VERY heavy on project size, to mitigate this, you can LOD Bias certain required textures, however, they will not be as high-quality if you do this.
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34% (134.9 / 400 MB)
Estimated project scope
Please credit "Highlander" if you use this, this stuff takes time, and there is CUSTOM stuff in here.