No introduction is needed for how bad the Chapter 2 Trees (found in the Variant Foliage gallery) look now compared to how they did when they first were introduced. This is mostly the fault of Epic trying to add more "detail" / updating the trees for next-gen, however they did remove the material functions that add this "detail" during Fortnite Remix, so I used that as reference to fix up the master material. Please note this is not 1:1 to how it looked in early Chapter 2, the goal here was mostly just getting rid of the ugly shine the trees get on Epic quality settings, but I did add some fun…
!!! It's best practice to add the folder to your project while it is NOT open, this seems to avoid random validation issues. !!! 1. For the trunks of the trees you want to use texture data EXCEPT for the Large Birch Tree. You also must disable "Allow Custom Material" in the details panel for the texture data to apply. Also note that the Red Alder has a fourth material slot that you must also replace with the mobile one included with the download. 2. As for the leaves, you must change them inside the the tree's static mesh EXCEPT for the Medium Tree, which lets you change the loaded material in its details panel, and the Large Birch tree which uses texture data. 3. Finally, for the impostors, change the third material slot in the tree's static mesh (this applies to ALL of them) to be the corresponding impostor material found in "ImpostorInstances" folder. 4. If you have a lot of trees you need to update, use the "Edit components in Property Matrix" feature and edit "BaseBuildingStaticMesh".
Validates in UEFN
This resource has been verified to validate correctly in UEFN
(LOD Bias 0, All trees) 12% (42,251 / 400 MB)
Estimated project scope