Includes the mech's materials, mesh and textures. You can control whether the mech is wet, damaged, or charged. Us MPC_Heartache to control wetress emissivity, zero point charge, and damage progress. These materials, were made based on the materials of the original C1S9 mech. They were not extracted directly from the collision event because I don't know if this is possible or how to do it. Contact me for more information on how to use damage masks on these materials.
1 - Extract the original file and move the extracted files to your project's Content folder. 2 - After opening your project, rename the folder you moved. The name can be whatever you want, but it's important to rename it to avoid validation errors. 3 - Enjoy your assets!
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This resource has been verified to validate correctly in UEFN