Since UE5's DOF is different, I replicated the OG DOF effect in a post-process material.
[~Requires~]
- Material Domain: Post Process
Installation Instructions
1. Install File
2. Open File
3. Select All and copy
4. Create material and paste into graph
5. Set 'Material Domain' to Post Process in details tab
6. Connect end node to 'Emissive Color'