Unzip
-Copy/Paste to root Folder of your Project
-Resave All
-Validate
For the tree, you can use either a static mesh or a Blueprint.
To keep project size lower, search for “Parent Tree” in the content browser,
drag it into the scene, and then change the trunk material to MI_VirtualTree_01.
You can do the similar for floors and apply prepaired texture data on top of them.
For MI_VKCube_03, MI_VKCube_04, and MI_VKCube_06,
simply add a Shape/Plane to the scene, apply the material.
Credits to Tipico UEFN.
UEFN Validation Status
Validates in UEFN
This resource has been verified to validate correctly in UEFN