Lobby Assets: -Blueprints [1] -Textures [115] -Material Funktions [31] -Material Instances [22] -Material [6] -MPC [3] -TD [2] -SM [14]
Unzip -Copy/Paste to root Folder of your Project -Resave All -Validate For the tree, you can use either a static mesh or a Blueprint. To keep project size lower, search for “Parent Tree” in the content browser, drag it into the scene, and then change the trunk material to MI_VirtualTree_01. You can do the similar for floors and apply prepaired texture data on top of them. For MI_VKCube_03, MI_VKCube_04, and MI_VKCube_06, simply add a Shape/Plane to the scene, apply the material. Credits to Tipico UEFN.
Validates in UEFN
Verified to validate correctly in UEFN.