v26.30 Landscape Materials + Heightmaps Version Compatibility: - v26.00 (No alterations) - v26.10 (No alterations) - v26.20 (No alterations) - v26.30 (Intended version, no alte...
1. Unzip "Landscape_v26_30.zip". 2. Drag the "LandscapeMaterials" folder to your project content folder in File Explorer, or, if you unzipped there, drag "AdditionalResources" to a different location. 3. In Landscape mode, click new -> import, and import the main island heightmap from "additional resources" 4. Assign "MI_Asteria_Common_Inst" as your material. 5. Assign the correct Layer-Weight textures to their corresponding slots in the Landscape tab. 6. Set world partition grid size to 1, and your landscape scale to 128, 128, 100. 7. Build the landscape. 8. Set the location of the main landscape actor to "130048.0, 0.0, -130048.0" 9. Key Materials - Using Highlight colors in "v26.30 Material Key.png" Yellow - MI_Asteria_Quarry_Inst Orange - MI_Asteria_Farm_Inst Blue - MI_Asteria_Tundra_Inst Purple - MI_Asteria_Jungle Green - MI_Asteria_JungleBorder 9. (OPTIONAL) The material is somewhat heavy on project size, to mitigate this, you can LOD Bias certain required textures, however, they will not be as high-quality if you do this.
Validates in UEFN
Verified to validate correctly in UEFN.
26% (105.6 / 400 MB)
Estimated project scope