Chapter 5 Season 4 Fortnitemares Landscape Materials
1. Unzip "Landscape_v31_40.zip". 2. Drag the "LandscapeMaterials" folder to your project content folder in File Explorer, or, if you unzipped there, drag "AdditionalResources" to a different location. 3. In Landscape mode, click new -> import, and import the main island heightmap from "additional resources" 4. Assign "MI_Helios_Base" as your material. 5. Assign the correct Layer-Weight textures to their corresponding slots in the Landscape tab. 6. Set world partition grid size to 1, and your landscape scale to 128, 128, 100. 7. Build the landscape. 8. Key Materials - Using Highlight colors in "Helios_31.40_LandscapeMaterialKey.png" Red - MI_Helios_Desert Light Gray - MI_Helios_Desert_Arid_SaltLake Light Blue - MI_Helios_Desert_To_ChaparralCoast Green - MI_Helios_ChaparralCoast Purple - MI_Helios_Brimstone Orange - MI_Helios_Brimstone_To_ChaparralCoast Blue - MI_Helios_BorealTundra White - MI_Helios_BorealTundra_Snow Yellow - MI_Helios_SunGold Pink - MI_Helios_SunGold_Snow 9. (OPTIONAL) The material is VERY heavy on project size, to mitigate this, you can LOD Bias certain required textures, however, they will not be as high-quality if you do this.
43% (172.4 / 400 MB)
Estimated project scope